


Suitably, the best bits of the exhibition are also when images distort themselves beyond recognition in a way only achievable through a screen.Įvery sound heard in the game also appears on ‘Kid A’ or ‘Amnesiac’, but its parts are scattered like shards and stretched apart into new shapes as the music shows itself in dismembered forms. The genius of ‘Kid A’ and ‘Amnesiac’ was in their warping of time and space, and their ability to remove you from the real world. When travelling through the surreal landscapes of the virtual exhibition, it proves a blessing that it ended up this way. KID A MNESIA was originally conceived as a physical installation, before obstacles including the pandemic got in its way, and it moved online. It was, and still is, viewed as a turning point not only for the band – who were, until that point, a largely formulaic if brilliant rock band – but for the direction of popular music at the start of the 2000s. It’s suitable, really, as ‘Kid A’, Radiohead’s fourth album that dropped at the turn of the millennium, was as far from traditional as they come, as they ditched the guitars for bleeping electronics and swirling soundscapes. READ MORE: Radiohead – ‘Kid Amnesiae’ review: a haunting secret history of two classic records.
#KID A MNESIA EXHIBITION ENDING SERIES#
Created as part of a series of 20th anniversary celebrations for the band’s two game-changing albums from the early 2000s, ‘Kid A’ and ‘Amnesiac’, they say that the exhibition will resonate with fans of the albums, and anyone “who understands this isn’t intended to be a traditional video game experience.” “This is not a game,” Epic Games are at pains to point out at the start of a statement accompanying their new KID A MNESIA exhibition with Radiohead.
